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This program received 5 awards

Video tutorial & screenshots

  • Main Window
  • Project Window
  • Project Window
  • Main window
  • Main window

Publisher's description

This review applies to version 4.3. The latest version of this software will soon be reviewed by our informers.

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community.
For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform. Rapidly assemble your scenes in an intuitive, extensible Editor workspace. Play, test and edit for fast iteration towards your finished game. No other game engine gives you the choice of 10 publishing platforms for your game with near-effortless deployment.

What's new in version 4.3

Happy days are here again – yes, we’ve just added a whole raft of new and exciting features to your favorite game engine.

In this release you’ll find our much-anticipated 2D toolset, some truly stunning Mecanim features, MonoDevelop 4.0.1 (we knew you’d be pleased to see that one), lots of major Windows Phone 8 and Windows Store Apps features, Plastic SCM integration for your version control pleasure and tons of optimizations.

What's new in version 4.2

- Windows Store Apps, Windows Phone 8 and Blackberry 10 deployment
- Tons of great graphics features
- OpenGL ES 3.0 API support
- iOS crash reporter
- Build and run cancellation
- Perforce integration

What's new in version 4.1

Web Player: Secret information can now be injected into a running web player via Javascript, with access to that information controlled by cryptographic signatures. Security.GetChainOfTrustValue can be used to retrieve this secret information, provided that the Security object is called from an assembly whose cryptographic signature is valid and matches the signature passed in when the secret is injected. For further information, see the Manual.
UI: Windows can now be displayed modally using the GUI.ModalWindow call. Modal windows appear on top of all other Unity GUI elements and prevent interaction with all Unity GUI elements not within the modal window while open. Only one modal window can be open during a frame.
DX11: Fixed GPU profiler not working (regression in 4.1).
Fix Crash in libmono.so due to GC_abort.
Fix ArgumentException: Invalid platform target" when trying to switch platform.
Graphics: Fixed Graphics.activeColorBuffer, activeDepthBuffer etc. crash when there's no active render target (regression in 4.1).
GUI: Modal GUI windows are now always on top of all other Unity GUIs, regardless of GUI.depth value.
GUI: When right-clicking on a window, context-menu events are once again being fired properly.
Native Client: Fixed "Development Player" label showing on non-development players.
Shuriken: Fixed an issue where particle rotations were broken.
Social API: Fixed problem loading leaderboard scores in Mac OS X 10.8 GameCenter.
UnityEngine.dll and UnityEditor.dll are no longer signed/strong-named. Compiled assemblies can once again reference the UnityEditor and UnityEngine namespaces.
Web Player: Chain of Trust system now requires signed assemblies to be loaded with new Security.LoadAndVerifyAssembly method in order to be eligible to call Security.GetChainOfTrustValue. Values stored in the Chain of Trust are still only accessible to assemblies signed with the specified public key.
Webplayer: Fixes a bug where using the WWW class in the web player would cause 50ms hiccups for each instance.
Webplayer: Application.ExternalEval and Application.ExternalCall will now properly escape Javascript strings with embedded escape sequences.

What's new in version 3.4

-Editor crash fix
-Android and iOS improvements
-MonoDevelop fix

Latest comments

  • 1
    Guest Last year

    This thing crashes my Oz game every time I try to leave, every single time!

  • 0
    Guest 3 years ago

    it's awesome

  • 0
    Guest 5 years ago

    A fantastic 3D game engine very straight forward to use yet very powerful

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