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Video tutorial & screenshots

  • Project Window
  • Main Window
  • Project Window
  • Project Window
  • Main window
  • Main window

Publisher's description

Unity is a flexible and powerful development platform for creating multiplatform 3D and 2D games and interactive experiences. It's a complete ecosystem for anyone who aims to build a business on creating high-end content and connecting to their most loyal and enthusiastic players and customers.

What's new in version 5.0

- The Physically-based Standard Shader to make your materials look consistent in any lighting environment, cross platform.
- Real-time Global Illumination, built on Geomerics Enlighten technology.
- The Audio Mixer, to massively improve audio in your game.
- HDR Reflection Probes to enhance visual fidelity.
- PhysX 3.3 to bring massive performance improvements to 3D physics.
- Major updates to the animation system.
- WebGL preview.

What's new in version 4.3

Happy days are here again – yes, we’ve just added a whole raft of new and exciting features to your favorite game engine.

In this release you’ll find our much-anticipated 2D toolset, some truly stunning Mecanim features, MonoDevelop 4.0.1 (we knew you’d be pleased to see that one), lots of major Windows Phone 8 and Windows Store Apps features, Plastic SCM integration for your version control pleasure and tons of optimizations.

What's new in version 4.2

- Windows Store Apps, Windows Phone 8 and Blackberry 10 deployment
- Tons of great graphics features
- OpenGL ES 3.0 API support
- iOS crash reporter
- Build and run cancellation
- Perforce integration

What's new in version 4.1

Web Player: Secret information can now be injected into a running web player via Javascript, with access to that information controlled by cryptographic signatures. Security.GetChainOfTrustValue can be used to retrieve this secret information, provided that the Security object is called from an assembly whose cryptographic signature is valid and matches the signature passed in when the secret is injected. For further information, see the Manual.
UI: Windows can now be displayed modally using the GUI.ModalWindow call. Modal windows appear on top of all other Unity GUI elements and prevent interaction with all Unity GUI elements not within the modal window while open. Only one modal window can be open during a frame.
DX11: Fixed GPU profiler not working (regression in 4.1).
Fix Crash in libmono.so due to GC_abort.
Fix ArgumentException: Invalid platform target" when trying to switch platform.
Graphics: Fixed Graphics.activeColorBuffer, activeDepthBuffer etc. crash when there's no active render target (regression in 4.1).
GUI: Modal GUI windows are now always on top of all other Unity GUIs, regardless of GUI.depth value.
GUI: When right-clicking on a window, context-menu events are once again being fired properly.
Native Client: Fixed "Development Player" label showing on non-development players.
Shuriken: Fixed an issue where particle rotations were broken.
Social API: Fixed problem loading leaderboard scores in Mac OS X 10.8 GameCenter.
UnityEngine.dll and UnityEditor.dll are no longer signed/strong-named. Compiled assemblies can once again reference the UnityEditor and UnityEngine namespaces.
Web Player: Chain of Trust system now requires signed assemblies to be loaded with new Security.LoadAndVerifyAssembly method in order to be eligible to call Security.GetChainOfTrustValue. Values stored in the Chain of Trust are still only accessible to assemblies signed with the specified public key.
Webplayer: Fixes a bug where using the WWW class in the web player would cause 50ms hiccups for each instance.
Webplayer: Application.ExternalEval and Application.ExternalCall will now properly escape Javascript strings with embedded escape sequences.

What's new in version 3.4

-Editor crash fix
-Android and iOS improvements
-MonoDevelop fix

Latest comments

  • 1
    Guest Last year

    This thing crashes my Oz game every time I try to leave, every single time!

  • 0
    Guest 3 years ago

    it's awesome

  • 0
    Guest 5 years ago

    A fantastic 3D game engine very straight forward to use yet very powerful

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